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Into the Darkness VR

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About Into the Darkness VR

Into the Darkness VR is a story-driven game in which you play Agent Frank, a special agent sent to infiltrate CELL Industries’ secret AARC base in the snowy mountains. Fight androids, solve environmental puzzles and explore the base as you uncover secrets and learn how far people will go in pursuit of immortality and profit. The story examines technological advancement and AI research in the near future, and reveals that the apparently abandoned base is not what it first seems.

Story mode

The story spans six atmospheric levels. CELL Industries briefs Frank on his mission, where he encounters fully voiced characters and fights androids in highly interactive environments. Your actions can cause parts of the surroundings to break or collapse, and the mountain levels include snow, slippery surfaces and wind that affect how you move and tackle obstacles.

Puzzles can block your way through the levels. You may need to find a missing keycard or use your reflexes to open a door, and the solutions are not always obvious. Frank’s hacking device helps uncover CELL’s secrets, while a scanning device can help you navigate or locate a weapon you have dropped in the snow.

Combat and equipment

You can fight with pistols, rifles, shotguns, knives, katanas, crowbars, bows, shurikens and other objects you find. You can also use hand-to-hand combat, improvised weapons and dismembered parts of enemies. The physics-based combat combines IK with enemy animations, and androids respond to your actions and use their surroundings during fights. You can dismember them with your hands, melee weapons or guns.

Androids come in different classes with distinct attack patterns and abilities. Lower-level enemies attack with their fists, while higher-level ones can wield melee weapons and guns. Their AI responds to your actions and to the layout of the nearby environment.

Resources and abilities

Defeating enemies earns LUMA, which you can spend at crafting stations to make weapons, ammunition and healing injectors called RAMP. Crafting stations are rare, and ammunition can run out, so you need to plan your mission and resources carefully.

Frank starts with a special glove that lets him push and pull objects by manipulating gravity, use slow motion and affect enemies and the environment. Levels also contain objects you can grab, stack and break, as well as landscape elements you can push or destroy.

Game modes

Story Mode takes you through Frank’s mission across six levels. Sandbox Mode provides a large area with rooms, props and interactive spaces where you can experiment freely, spawning enemies, props and weapons to set up your own encounters.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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