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Interference: Dead Air

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About Interference: Dead Air

Interference: Dead Air is a narrative game about a security guard working the graveyard shift from a booth outside a remote facility. When the facility is overrun, enemies stalk its halls and the science team is in danger. You can help survivors reach safety and try to save your best friend trapped inside, or switch off the radio and ignore the crisis.

Direct the response

You steer the story through fully voice-acted, branching dialogue. From the booth, you use a two-way radio to support survivors, direct them to safety and track scientists and threats on a pin-board map. You also reroute power remotely through the facility, using an archaic computer and whatever else you can find in the booth. Keeping the power on means you remain part of the fight, even from outside the line of fire.

Life in the booth

The booth is stocked with distractions and snacks by you and the other security guards. You can watch a movie, heat up microwaved food and take a break from trying to save the day. The FM radio also plays a collection of 80s-inspired synth music.

Branching story

The story is designed for repeated playthroughs. Experimenting and exploring reveals multiple endings and dozens of variations.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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