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Inhumanus

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About Inhumanus

Inhumanus is a story-based science-fiction shooter set in a secret underground facility. You play as a captain and top soldier in the Galactic army, returning to base when you intercept a strange SOS signal from a supposedly uninhabited planet. You fight through the facility’s aliens, robots and mutants, searching for its purpose and a way home. The game supports single-player play or co-op for up to four players.

Campaign

The campaign has 14 levels and takes about 8–10 hours to complete. You use a variety of guns, finding 21 weapons throughout the campaign and unlocking two secret uber guns. The campaign also includes a Space level where you pilot a small fighter, a challenging endgame Landing Bay level, a challenging endgame Mech level where you control a mech suit, and a final level called Destruction.

Four campaign guns and three enemies were added: the Seeker drone, the Shredder drone and the Heavy drone, a mini-boss. Secret collectible objects are hidden in each level; collecting them all unlocks certain cheat codes. The two uber guns and cheat codes must first be unlocked.

The Descent

The Descent is a combat-focused mode without a story. You descend through increasingly dangerous parts of the facility, earning more powerful weapons and facing more fearsome enemies. Each level is randomly generated and uses one of five themes, with matching enemies. The mode features 15 of the game’s guns and 22 of its enemies.

Difficulty and options

You can choose Easy, Normal, Hard or Hardcore difficulty. Enemies deal less damage and take fewer shots to kill on Easy; Normal is also easier than it was originally. Hard matches the game’s original difficulty, while Hardcore enemies take fewer shots to kill but deal much more damage. Options include button-press reloading instead of manual reloading, extra lighting for dark levels, and skipping levels.

Controls and play

The game supports virtual reality and can also be played on a flat monitor with a mouse and keyboard. Movement options include trackpad movement, traditional teleport and a hybrid of the two. Roomscale play with 360-degree tracking is recommended but not required. You can turn with a button, and additional turning options include incremental and continuous turning with the trackpad or thumbstick; Rift users also have extra rotation options.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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