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I Write Games Not Tragedies

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About I Write Games Not Tragedies

I Write Games Not Tragedies is a narrative-driven rhythm game about Ash’s self-discovery, from being a young goth in the early 2000s to an elder emo in the 2020s. The story follows Ash through struggles with romance, addiction and self-acceptance, including a battle with addiction in the 2010s.

Ash’s story

Ash’s secondary school years are difficult. Feeling trapped and misunderstood by supposed friends and popular classmates, he finds solace in punk music through his headphones and develops feelings for a kind blonde classmate. The game explores his past and present, with glimpses of his future, in a sarcastic, self-deprecating narrative.

Play the music

When life feels overwhelming, Ash takes to an imagined stage. You hit key lyrics to the beat and sing or scream through the chorus, trying to fill the emo thermometer. The rhythm gameplay is built around feeling the beat.

Music and art

The game features sketchy, messy art and original music by indie punk rock artists from the United Kingdom, Japan and Hong Kong.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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