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Hypervox

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About Hypervox

Hypervox is a music game where you perform a song’s vocal melody by pressing keys as notes reach the judgement line. You can aim for a high score by hitting each note with accurate timing.

Play the melody

The game uses 12 lanes, one for each note from C through B, with a key assigned to each lane. It has two note types. For standard notes, press the corresponding lane key when the note reaches its start point, hold it for the note’s duration and release it when the note ends. Standard notes appear in white or blue, depending on the lane.

For octave notes, first hold the octave-up or octave-down key, then press the lane key when the note reaches the judgement line. Release the lane key when the note ends. Octave-up notes appear in red and octave-down notes in green; with Colorblind Mode enabled, they appear in magenta and cyan, respectively.

Scoring and speed

Five judgement levels assess how close your presses or releases are to the target timing:

  • Precise: within ±50 milliseconds; awards maximum points and maintains your combo.
  • Great: within ±50–100 milliseconds; awards high points and continues your combo.
  • Fair: within ±100–150 milliseconds; awards moderate points and maintains your combo with reduced scoring.
  • Close: within ±150–300 milliseconds; awards minimal points but maintains your combo.
  • Break: a missed note or timing beyond ±300 milliseconds; awards no points and resets your combo to zero.

You can adjust the notes’ visual scroll speed. By default, F1 decreases it and F2 increases it; changing the scroll speed does not change the timing required to hit notes.

Create song data

In the CREATE menu, you can make track data using vocal and instrumental audio files, a MIDI file containing a single vocal track that matches the vocal audio, and chart information. Harmonies are not supported. The recommended audio format is 44.1 kHz/16-bit WAV, and both audio files need matching sampling frequencies for proper playback. Accurate BPM and all other chart information are required; album cover and background video are optional.

If you do not have a MIDI file, you can use the game’s experimental AI conversion from vocal audio. Conversion quality may decrease for songs of 1 minute 30 seconds or longer, and some long notes in AI-generated MIDI may be split into multiple segments; an option merges consecutive notes of the same pitch. After creating a chart, you can find it in the TRACKS menu.

Frequently asked questions

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