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How to Make a Killing

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About How to Make a Killing

How to Make a Killing is an open-world action RPG set in Hamelin, a small town threatened by a young necromancer. You play as an assassin, exploring the town, fighting enemies and deciding how to deal with its characters. Your choices are permanent and can shape the world and affect later events.

Stories and consequences

The game’s dark, morally complicated world contains cults, addictive substances and characters with branching stories. Quests and dialogue choices have consequences: killing someone leaves them dead, stealing makes the item stolen, and spoken words cannot be taken back. Rabbits also fill the world; they may talk about their private lives, offer advice in the tutorial or attack you, and are as willing to kill you as they are to share their thoughts.

Exploration and combat

You explore Hamelin and fight 20 unique enemies using abilities and items such as throwing knives, invisibility cloaks and lightning. The game includes 13 side quests, 28 items with varied uses and story implications, and puzzles that combine player abilities with objects in the world. Its quests cannot be completed by simply hacking and slashing through them as in a purely linear action RPG.

Key features

  • Open-world exploration and action RPG combat
  • Consequence-driven quests and dialogue choices
  • 13 side quests and 20 unique enemies
  • 28 items with a variety of uses and story implications
  • Puzzles combining player abilities with in-game objects
  • Throwing knives, invisibility cloaks, lightning and more
  • Rabbits

Frequently asked questions

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