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About Hex

Hex is a turn-based, isometric tactical RPG in which you lead a party through high-stakes combat. It combines permadeath with a realistic armor system, lethal and non-lethal attacks, and a large selection of distinct weapons. Combat is designed so that your decisions matter more than random rolls, with no grinding or inflated health pools.

Tactical combat

At the start of each turn, the game calculates its random variables and shows the enemy attacks planned for that turn. You can see the exact results of your actions before choosing what to do, then respond to the threats as you solve each turn’s tactical puzzle. The battlefield can change with each new turn, but its outcomes are predictable within the current one.

Actions are resolved through multiple checks based on dozens of variables. This system supports different playstyles and a range of classes and weapons, each with its own uses. Melee, ranged and magic abilities are balanced against one another.

Weapons and armor

The weapons and armor draw on real historical examples. Each piece of equipment has a distinct tactical role based on how it was used.

Death and retries

Squadmates who die in battle are gone for good. If your main character dies and you have no retries left, the game ends. The saving system combines Ironman rules with limited attempts to retry encounters and choose a better outcome, so you must plan carefully without one mistake necessarily ending a whole playthrough.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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