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Guard Duty

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About Guard Duty

Guard Duty follows two playable characters whose fates connect across a thousand years. In the past, Tondbert, a loyal guard at the Castle of Wrinklewood, has a rough day after drinking too much ale and letting a hooded figure slip into the kingdom and kidnap the princess. A thousand years later, Agent Starborn joins a resistance group at a small orbital station for a last-ditch effort to overthrow evil and take back Earth. Their story reaches back through history, and their actions may help save humanity.

Two eras

The game spans the past and future, with choices to make in both time periods. You play as Tondbert and Agent Starborn as their stories unfold across these drastically different eras.

Puzzles and objectives

Guard Duty uses a streamlined inventory and puzzle design, with logical puzzles and an intuitive interface. An RPG-style to-do list tracks your current goals and objectives.

Art and sound

The game uses hand-crafted pixel art in a 320x240 resolution, styled after 1990s point-and-click games. It includes over 6000 lines of fully voiced dialogue, more than 30 unique musical compositions and hundreds of sound effects created specifically for the game. Its animations depict details such as flickering candlelight, leaves blowing in the wind and the jaws of a giant Wrinkleworm.

Frequently asked questions

GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.

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