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About Grimoire of Blanks

Grimoire of Blanks is a roguelite deckbuilder for 1 to 4 players. Your cards are unfinished sentences: draw cards and words, fill the empty slots, and assemble spells during combat. The words you choose determine what a card does, letting it deal damage, hit the whole room, protect an ally, react to an enemy action or become part of a larger combination.

Build spells in combat

Combine cards with effects, conditions and modifiers. A simple attack can become an area spell, trigger in response to a specific enemy intent, protect an ally or gain effects that change how it works. You decide whether to use your strongest words now, save them for later or build around the words still available. As your vocabulary grows, you gain more options.

Powerful combinations can come with costs: some spells deal recoil damage, consume health or require dangerous conditions. Other spells become truly strong only when you chain several effects together. A well-built combination can turn a fight around, while a poorly prepared one can leave you with few options.

Choose a mage

The game has four mages, each with a different playstyle. All use the same card-and-word system, but each class changes which cards, words and combinations matter most during a run:

  • Scribe: uses words efficiently and can repeat powerful spells.
  • Binder: reads enemy intentions and prepares effects that trigger at the right moment.
  • Heretic: trades health for power and uses risky effects such as Bleed and Poison.
  • Starmage: manipulates Void, Starlight and lunar phases to push spells further.

Play solo or in co-op

You can play solo or join the same run with up to three other players. Each player chooses a class, builds their own deck and brings their own pool of words into combat. Players can lend words to one another during fights, filling a teammate's empty slot, rescuing a card they could not otherwise use or setting up a combination that would not be possible alone.

Players can combine their roles by applying conditions, exploiting them, protecting the group or preparing the next big play.

Make choices between battles

Between battles, choose which seal to open next. You can face different enemy groups, improve your deck, expand your vocabulary and adapt your strategy to what lies ahead. Each new room offers a choice between greater power, more safety or more risk for a stronger reward.

New cards, words and combinations change what you can build in each run. You can discover synergies, develop strategies for each class and find combinations that were unavailable in previous runs.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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