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Grimoire: Manastorm Lightning Class

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About Grimoire: Manastorm Lightning Class

Grimoire: Manastorm Lightning Class adds the Lightning class, a long-range specialist who uses air, electricity and storms to attack enemies from afar. Lightning can also alter allied wizards’ electrical lifeforce, revitalizing and energizing them with health and movement bonuses.

Spells and tactics

Most Lightning spells are instant-cast beams, alongside large area attacks cast on the ground and several healing-focused spells. The class has high damage potential, but its long-range spells can be difficult to land against fast-moving wizards. Using terrain tactically and saving movement spells to reposition and maintain distance are important. Arcane spells allow customization for long-range support or combat healing.

Lightning’s unique passive spell is Magnetize: damaging an enemy player gives them an electrical charge for 3 seconds, during which they remain visible through walls.

Starting spells

  • Electricity: Channel electrical energy that deals 4–5 damage every 0.25 seconds.
  • Lightning Bolt: Fire a supercharged bolt that deals 30–36 damage. It pierces the first target and hits enemies behind them.
  • Thunderstrike: Call down a small storm on a targeted area. After 1 second, it deals 30–35 damage and slows hit enemies by 30%.
  • Lightning Orb: Launch a supercharged ball of lightning that hits nearby enemies for 10–15 damage every second. Trigger the spell again to stop the orb where it is.

Frequently asked questions

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Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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