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Gotta Go

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About Gotta Go

Gotta Go is an arcade-style simulation set in a 1990s office. You play as Gus, who urgently needs to reach the bathroom in an unfamiliar cubicle farm while avoiding chatty co-workers and the watchful Human Resources department. The game combines lighthearted humor with pick-up-and-play challenges.

Cross the office

Make your way to the bathroom using the office layout, sprinting, hiding, character interactions and power-ups. Co-workers have their own motivations and goals, and may stop you for conversations that use up time. You can avoid them or cut conversations short with rude dismissals such as “Shut up!” and “Talk to the Hand!”, but doing so attracts HR’s attention and adds to your shame.

Manage the pressure

The Gastric Gauge tracks your growing need to reach the bathroom. If it fills completely, Gus has an accident. The Shame-o-Meter tracks the attention he attracts and persists from level to level, showing how close he is to being fired by HR.

You can delay the pressure by releasing gas, which buys back some time but may irritate co-workers. They might report you to HR or chase you down for a confrontation. Power-ups such as “Bipto-Pesmol” calm your stomach, while a TPS report can repair your reputation and lower the Shame-o-Meter.

Modes and options

The game has varied modes, including arcade mode, and lets you adjust the difficulty and choose “toppings” that change how it plays. These options can call for different strategies and affect arcade-mode scores. For example, “Onions” makes it easier to tell co-workers to shut up, but increases the resulting shame.

Office humor

The office features iconographic characters in a tilt-shifted 3D isometric setting, with original art by Mike Denlinger. Its original writing, music and art use lighthearted, campy humor, and conversations with co-workers range from goofy non sequiturs to prattling that you can avoid with a brisk dismissal. Each run ends either in quiet success or public failure.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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