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Godless Tactics

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About Godless Tactics

Godless Tactics is a turn-based strategy game in which you lead an elite combat team across a large map and fight wars between three Great Powers. You choose where to intervene, explore a post-apocalyptic world and make decisions that affect its future.

The three Great Powers

In 2099, poisoned air drove humanity underground. Nearly 800 years passed before people could walk the Earth without respirators. Sea levels fell, the climate warmed, and entire civilisations were dismantled to supply underground refuges. Many people did not survive until the all clear.

Three major refuges in the UK and France endured: Lumida, Medan and Dunra. By 2952, their competing visions for the future have led to war fought with swords, spears and courage rather than machines or advanced technology. The empire of Mesh'medan has vast numbers of people to send into battle, while the mysterious domain of Yunber fields ranks of clones. The small state of Lumida must find a way to compete.

You lead the Agen Misson Lumida, or AML, an elite unit formed at the command of Lumida's council. Your team must strike where it is needed to carry out the council's wishes, though few know what those wishes are.

Shape the campaign

You assess the theater of war and choose how to pursue your goals: push the frontlines alongside allies, fortify key locations, intercept enemy supply trains or conquer territory directly. Investing resources in settlements brings more recruits into the fight, while choosing targets carefully can shift the balance. Enemies may also target you, and your war goals can change as the campaign develops, so planning for shifting fortunes matters.

Your team and pool of recruits grow stronger over the campaign, even as some agents fall. As your forces improve, you can push farther into hostile territory and overwhelm poorly defended positions. You can use Autoresolves to simulate battles against weaker enemies automatically.

Turn-based battles

Combat is turn-based, with agents whose abilities depend on their class. Equipment, items and the Boost system let you further shape their capabilities. Boost lets one unit empower another, while Sync abilities allow agents to maneuver around enemies and land multiple attacks. You can check an attack's damage, hit chance and number of hits before committing to it.

Terrain affects movement and combat, so you must account for the battlefield when choosing your approach. You can withdraw agents and deploy reserves to keep your squad fighting, capture enemy bases to limit reinforcements, or retreat when a battle turns against you. Battles support approaches ranging from straightforward attacks to coordinated maneuvers that combine the team's strength.

Explore the world

The region holds relics from the Refuge Age and earlier. Visiting Points of Interest can yield resources, equipment and items, or reveal codex entries about the world's lore. Settlements also have optional accounts of their origins, their place in the present and events from their past.

Other modes

Alternate game modes, challenge options and difficulty levels provide different ways to play.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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