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About Goblin Adventure: Free From Lore

Goblin Adventure: Free From Lore is a short absurdist RPG about a goblin who argues with the Dark Mage over freedom. The Mage has imposed one truth and one proper way to live, and banned dancing; the goblin wants his people to dance in the mud.

The arguments

In a labyrinth, trolls quiz you about the one true method of knowledge. A wrong answer sends you back. The Mage believes a word and a thing are the same, while the goblin believes it is time to go home.

Life between acts

Between acts, the goblin lives in a village on an island. Six neighbours each want something from him, and the gnome opens the next portal only when everyone is happy. You return from each portal at night and sleep at the inn before setting off again in the morning.

Five places

The acts take you through a forest, ruins at night, the Crystal Realm full of fairies, a labyrinth where someone has turned off the lights, and the Mage's castle. Before the fight at the castle, you have to burn the Mage's bibliography; he will not do it himself.

Optional lore

The gnome explains how the world works. Ten scraps of lore are hidden across the acts, and half appear only on a second run. Collecting or reading them is optional; the portal opens either way.

Frequently asked questions

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