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About Glory to the Heroes

Glory to the Heroes is a squad-based PvPvE mil-sim set during the Russian-Ukrainian War. You play as an average enlisted soldier in battles that combine infantry and trench combat with artillery, UAVs and FPV drones. Operations recreate real battles and their wider circumstances at locations across Ukraine.

Battlefields

Maps use real-world landscape data from Ukraine and photogrammetry-scanned objects, including shelled buildings and historical sites. Their scale ranges from close-quarters fighting for Krynky to city-sized operations such as Chasiv Yar - Canal. Each battle represents a real operation and the challenges faced by both factions.

Squads and operations

You can cooperate within a squad and use vehicles to contribute to the battle’s strategic aims, or operate alone to pursue personal objectives, set ambushes and seek personal or tactical advantages. Every action has consequences for you or your squadmates.

The game offers two named modes: Contact, for high-risk, high-reward direct engagements, and Operations, for a long-lasting strategic war. You can fight alongside and against other players, AI combatants, or a mix of both.

Character and progression

Your personal avatar carries its progression, a persistent stash and objectives that drive the narrative. You begin as an average enlisted soldier rather than a special forces operator or PMC. You gain experience, learn to use weapons and tools, and try different tactics, while facing dangers such as psychological effects, hidden landmines and artillery strikes.

Gear and combat

You can assemble a loadout from real-world weapons, armor, tactical rigs, backpacks and field equipment, or buy a pre-built Kit for a specific role, such as assault or FPV operations. Gear has its own properties, limitations and purpose, and anything you carry can be lost in combat. Civilian and not-entirely-civilian Contact Vendors offer items and gear for trade or purchase, as well as personal assignments in the game world.

Firearms support customization of components, attachments, ammunition and magazines. Ballistics simulate projectile velocity, penetration, armor interaction and ricochets, while weapon handling makes ammunition types and modifications matter. A physical movement system accounts for weight, inertia, stance and momentum: you can lean, crouch, go prone, climb and vault, adjust movement speed and footstep noise, and switch the weapon between shoulders to control your exposure.

AI and medical system

AI combatants patrol, investigate, communicate, take cover, use the same arsenal as players and react dynamically to nearby threats. They range from poorly trained riflemen to highly skilled specialists.

Injuries require more than bandages. You treat bleeding, fractures, pain and damaged limbs with specialized medical supplies; without treatment, your combat effectiveness and life can rapidly deteriorate.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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