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Giantfall

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About Giantfall

Giantfall is a medieval kingdom-building, tower-defence real-time strategy game. You build a kingdom and defend it from marauding giants and other mutated creatures while investigating the cause of the mutations and trying to destroy it. Each game takes place on a randomly generated map, with its biome, world size, storyteller and difficulty shaping the experience.

Build your kingdom

Design towns and villages that produce food and wealth while supporting your defences. Grow crops, establish lumberyards and mine stone and iron for construction, attracting settlers and raising armies. Keep your population supplied with food and housing: unhappy people may leave, weakening the kingdom. Maintain a healthy economy so you can replace walls, towers and buildings as enemies destroy them.

Defend and fight

Build walls, towers and other defences, with different towers suited to different enemies. Research and develop archer towers, ballistae, catapults and bombard towers, or establish a mage school to unlock magic and magical towers. You can also raise armies to defend vulnerable areas or strike first, and use traps to capture useful creatures. Technologies unlock new weapons, spells and traps that you can use to bait and attack enemies.

Enemies and story

Mutated creatures are drawn to food and easy prey. They include carrot-loving Giant Rabbits, Seagulls that drop on buildings, powerful creatures and mutated humans from this and neighbouring islands, who seek fresh meat and targets to stomp on.

Four story tellers shape the events and threats in each game. Their scenarios range from peaceful town-building with occasional threats to rampaging monster hordes and the rise of the undead. Some focus on survival; others add dangers such as barbarian raiders or the living dead.

Boons and settings

Magical artifacts grant boons that can make a game easier or harder. They can provide powerful troops from the start or offer ways to improve the economy, buildings and the wellbeing of your people. Choose a biome and world size to generate a random map, then adjust the difficulty and boons to shape each playthrough.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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