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Free for All

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About Free for All

Free for All is an adventure about finding your purpose in a world where various races live in harmony. You explore the world, take on quests and make choices according to your values. The game has a tutorial chapter and Chapter 1, each with its own main story and sub story.

Chapters and quests

The tutorial introduces the game’s core features through quests and offers clues to Chapter 1’s story. Completing it successfully gives you several items, stats and reputation. In Chapter 1, you can adventure freely while gradually approaching the main story.

Quests can have conditions such as required stats or reputation, chained quests, or choices that conflict with other quests. Completing some quests can make others unavailable, so your choices matter. NPC conversations provide clues about the world, while quests can grant rewards or change your reputation. You can also buy items from NPCs with shops. Interactions with NPCs shape each chapter’s story.

Combat and reputation

You can defeat monsters by attacking them or drive them away by letting them go. Your approach can affect the rewards and reputation you receive. In addition to your level and abilities, reputation is an important factor in the game. The world has an overall reputation and a separate reputation for each race; these can restrict access to items and quests. The main story continues regardless of reputation, but the conditions for completing its quests can change.

Items and equipment

Items fall into three categories: equipment, consumables and other items. Equipment includes swords, axes and daggers, sub-weapons, hats, tops, bottoms, gloves and shoes. Weapon categories have different animations and advantages and disadvantages. Some equipment has set effects that grant extra stats and reputation when their conditions are met, and equipment can be enhanced to adjust its stats and reputation.

Consumables include recovery potions, temporary buff potions, permanent buff potions, reinforcement books and gift boxes. Other items are those that are neither equipment nor consumables.

Monster dictionary and interface

The Monster Dictionary tracks your progress toward unlocking monsters and provides information about them. You unlock an entry by killing a certain number of that monster; the feature also serves as a challenge.

The game provides windows for stats and equipment, items, quests, reputation, the Monster Dictionary, in-game notifications, quick slots, logs and options. You can inspect your stats and equipped items, review your inventory and reputation, and check monster entries and log records. Quick slots let you use consumables or switch equipment; for other items, they show only the quantity. Game data is saved to local storage every minute for use when loading a game.

Frequently asked questions

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