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Fourteen Fiends

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About Fourteen Fiends

Fourteen Fiends is a card game in which you use Hero cards to defeat Fiend cards. Each game gives you 20 Hero cards to overcome 14 Fiends; lose all your Hero cards before defeating the Fiends and the game ends. A session takes about 5–8 minutes.

The story

A hundred years ago, monsters plagued the realm. Eight Alchemy Mages met at Mayhem Mountain, forged the legendary HEAVY Sword and gave it to Treadzar, the strongest warrior ever to live. Treadzar used the sword to defeat the monsters, and its alchemical magic sealed their dark souls beneath Mayhem Mountain.

Now a fissure has torn through the gate holding them, and the fiends are beginning to escape. The heroes of the land must gather to seal them away again.

Battles and loot

Your heroes’ stats determine whether they can defeat a fiend. When a hero and fiend are evenly matched, they must duel. Defeating fiends earns loot, which you can equip to your active heroes or exchange between them between battle rounds.

Endings and modes

The game has 55 unlockable endings, with a new ending unlocked each time you win a round. Playing enough rounds also unlocks extra modes with larger Hero and Fiend decks.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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