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About Flyland Wars: 2 Not Yours Mine

Flyland Wars: 2 Not Yours Mine is set in the 26th century, during the Third Flyland War. You defend gravity-weakened refugees from a trillionaire’s robotic forces on an adjustable-gravity flyland above an ocean. You can fly in any direction using anti-gravity rings, but touching anything at almost any speed is fatal.

The Third Flyland War

Flylands are half-kilometer-square surfaces with adjustable gravity, once used as playthings by trillionaires enriched through anti-gravity mining across the solar system. The inventor of flylands and anti-gravity technology also built a vast, low-gravity space colony. When disease forced tens of thousands of gravity-weakened refugees to flee, they invaded the flylands—the First Flyland War. The trillionaires lost in a day. They lost the Second Flyland War soon after, but the refugees were left defenseless. Now, a hundred angry trillionaires have joined forces to begin the Third Flyland War, also called The Revenge of the Trillionaires. You are the refugees’ only defender.

Fly and fight

Flying lets you swoop, soar and move over, under, around and through obstacles at whatever speed you choose, but it is dangerous. Your only weapons are hand-thrown, ultra-hot flares, which can wreck robots if you get close enough to hit them. The robots have powerful weapons, so you must use your ability to fly and your creativity to fight back.

The mine and its threats

Not Yours Mine is no plaything: it contains an entire ore-rich asteroid with an already labyrinthine mine. The mine may still hold murderous illegal minedroids and a security force. Outside and inside it, the flyland’s former owner is sending poison-gas-spewing spiderobots to hunt down and kill the refugees. You must protect them from every threat the trillionaire has sent.

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