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Fishhead: Blueprint

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About Fishhead: Blueprint

Fishhead: Blueprint is the fourth main game in the Fishhead platformer series, continuing the story where Fishhead 2 (2002) ended. The clone machine invented by dr Bau was badly damaged after Highhair and Tomatoman misused it to build an army. Now someone has stolen its blueprint from dr Bau’s lab, and Fishhead must get it back before things get out of hand.

Explore the overworld

You explore a large overworld with 50 doors. Most lead to levels, while some open onto other locations. Across more than 40 levels and other locations, you collect USB keys to open doors, find switches, gather hammers and defeat enemies. Alternative exits lead to secret parts of the game, and bonus games are also included.

Platforming and challenges

Some levels contain light puzzles, while others feature mini-bosses. The game has around 40 enemies and other dangers. You learn moves such as wall-jumping and swimming in labs, which open up new parts of the game.

In some levels, a goose helps you get around: it can fly you to places, or you can ride it when it is too lazy to fly. The game uses low-resolution pixel art with a limited palette, alongside chiplike music and sounds.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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