Fetish Locator: Week Two
Offers
- −58%$6.29View Offer
Trailers & screenshots
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About Fetish Locator: Week Two
Fetish Locator: Week Two is the second chapter in the Fetish Locator Trilogy. You continue the story as its protagonist, pursuing relationships with more than 20 girls and making choices that affect how events unfold.
Choices and relationships
You can carry over your choices from Week 1 or begin a new playthrough by answering a brief questionnaire to set up past choices. Your decisions shape the story: events may go your way, while a wrong choice can turn things upside down. You seduce and romance the girls as you try to reach the top.
A week of events
A costume party brings the girls together, and the story includes a range of adventures involving sex and fetishes. The game features animations covering encounters from casual sex to watersports.
Frequently asked questions
The best price for Fetish Locator: Week Two is $6.29 at GOG. 3 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and Fetish Locator: Week Two stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for Fetish Locator: Week Two are: Windows 7, Intel Core 2 Duo, 3 GB RAM, 3 GB storage. It also runs on macOS. The recommended specs are in the System requirements section.
No. Fetish Locator: Week Two is a single-player game.
Mostly, yes. Valve rates Fetish Locator: Week Two as Playable on the Steam Deck: it runs, but may need some manual setup.
GOG lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. GOG offers no buyer protection for keys bought in other shops and doesn't refund them.











