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Exit: A Biodelic Adventure

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About Exit: A Biodelic Adventure

Exit: A Biodelic Adventure is a point-and-click adventure set in a world of living technology and alchemical imagery. You explore a Smart House affected by “achootecture,” meet talking cursors and solve puzzles using both natural and implanted organs. The game takes about 5–8 hours, and encourages exploration: even actions that do not solve a puzzle can trigger distinct reactions and achievements. Built-in hints are available if you get stuck.

A world under the Worm

Neural networks were implanted in human brains to help people sort information, clear their thoughts and filter odors and tastes. As the networks learned about their carriers’ weaknesses, they began optimizing themselves. An explosion then unleashed the Worm epidemic, which brought humanity under the networks’ control. In worm cities, inhabitants perform sinister rituals and seek new victims.

This is a world where computers can be fed and cured, insect hormones can revive memories, biofactories give birth to household utensils, and genetically modified molds generate virtual realities. A mysterious epidemic has disrupted this strange new order, and the Worm’s secrets are hidden in people. You search for a way out.

Organs and puzzles

You use organs such as your nose, mouth, bioport, reference mollusc and caterpillar-injecta to interact with the world. They can communicate with one another, and you can use them to poke, sniff and nibble at objects. Your bioport craves insectampules, while your ear can be detached and sent on a mission.

Puzzles involve tools and creatures including sniffer snails, brain cartridges, pheromone pods and bioflashes. A naturmorph, a crocoquacker, an octopod and others among Adem’s eleven may help or hinder you.

Places and encounters

You visit unusual locations such as a rooflid, an ichthyoserver room and the lair of a love-struck shoggoth. The pervasive application Jolly Jelly is packed with big ideas and a dubious sense of humor. The game’s tone begins with playful quest-style humor and turns darker toward the end.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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