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About Escape From School: F.E.L.I.K

Escape From School: F.E.L.I.K is a horror game about investigating an abandoned biolab disguised as a school and trying to escape. Several detectives went missing while looking into experiments on people, and you use their diaries and clues encrypted on walls to investigate what happened. Toxins and radiation cause your character to suffer increasingly frequent hallucinations, blurring the line between the real and the other world.

Explore the school

The game includes an underground area and two buildings. The underground was the detectives’ base for investigating the experiments, and it contains hints for what to do next. You begin in the first building, where key cards, survival items and objects for opening doors can be found in cabinets. The second building contains items needed to open door 305 and the map key.

Move carefully: mutants and the souls of the institution’s workers roam the school, and careless movement can draw their attention. Ladders in back rooms let you move between floors without being noticed. If you hear an intensifying pumping sound, run.

Use the camera

The camera reveals clues that are hidden from ordinary sight when you use its flash. It is also the only way to enter the first building’s camera-equipped area, and its flash can temporarily stop Ilyich. The delay between shots is 4 seconds, so you need to be close enough for the flash to hit; a missed shot can leave you vulnerable. The camera’s clues help you solve puzzles and riddles.

The creatures

F.E.L.I.K is a mutant created by a long stay in office 305. It hunts only in the first building, hears well and sees clearly in the dark. Its speaker grows louder as it approaches, and hiding in a locker is the best way to escape. If F.E.L.I.K sees you cheat it, you risk being destroyed along with it.

Ilyich haunts the second building. This half-ghost moves faster than F.E.L.I.K and can startle your character, briefly stopping them. A camera flash can drive it away for a short time.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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