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Dunjinn

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About Dunjinn

Dunjinn is a deliberate, turn-based crawl through procedural floors. Every step advances enemies, so you manage stealth, noise and light as you explore rooms and winding halls, face traps and mimics, and search for loot. If your 20-slot pack is full, loot drops to the ground.

Crawl and combat

Combat uses a gear-driven action bar. Melee and ranged weapons, shields, augments, accessories and consumables give you abilities with cooldowns and status effects. Augments include teleport, cloak and barrier. Gear durability can cause weapons or armor to break during a fight, while light sources consume fuel and affect vision and detection.

Between dives

The Free Quarter is your safe place between dives. You can rest at the inn, buy common gear, craft, repair and upgrade equipment with salvaged essence, appraise unidentified finds, and store extra items in a 50-slot vault.

Risk and rewards

Death takes the items you are carrying, but your vault and progress remain. Push deeper for rarer drops and essence, and to encounter nemeses.

Frequently asked questions

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