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About Dunia: The North Wood

Dunia: The North Wood is an action-adventure RPG set in a dystopian city-state island in the far future. You play as Aeydrien Mason-Northwood, a cybernetic former Freedom Fighter who has become a Secret Police Officer. You must try to bring stability to the North Wood and stop Daxter Daemon-Northwood, a hybridized former Secret Police Captain turned terrorist, while managing Aeydrien’s Sanity and Reputation.

The North Wood

In this future, people known as Nyims use cocoons to become animal-human hybrids. Cybernetics keep the dead alive, while leftover biomass is made into worker Zappers. The North Wood Government and its Representatives watch over the city-state, with the Secret Police enforcing law and order. Aeydrien serves as one of their Captains.

Aeydrien has a connection with God, whom the Waandishi refer to as the capital-G God. This presence has aided her, or steered her along a chosen path: what first seemed to be her own voice now appears as glowing marks that only she can see.

Choose how to fight

You can use Aeydrien’s sword, fists or words against a variety of enemies. Killing is relatively easy, while knocking someone out or talking them out of a fight is harder. Killing someone can damage Aeydrien’s Reputation with their Organization, cause far-reaching changes across the North Wood or lead to more enemies appearing later.

Aeydrien has limited Interaction Points and can only have a certain number of interactions with one person in a sitting. Choose your words carefully.

Equipment and cybernetics

Aeydrien’s clothes and equipment affect how others see her. Her clothing, including her pants, and the pieces she upgrades for her sword can signal who she is; a Secret Police uniform draws a different response from a naked stranger wandering the streets.

The Unlimiter System uses advanced cybernetics to push Aeydrien beyond her body’s natural limits. It can make her stronger and more durable, and let her slow down her perception of time. Pushing too far can cause injuries that she cannot heal from.

Death and Sanity

Death is not the end for Aeydrien, who has become familiar with it in her older age. The state covers her medical bills, and her mostly mechanical body requires little maintenance. Each life she takes also wears down her dwindling Sanity, which she can manage with the herbal remedy Blue Leaf or the addictive stimulant Java. Red Salt lets her tap into her inner maniac and attack at nearly double her strength, but blinds you to her health.

Choices and consequences

Your decisions, from taking the light from a lantern to leaving your sword behind for a more peaceful approach, affect both gameplay and the story. Choosing to heal instead of buying new armor also has an impact.

Frequently asked questions

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Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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