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Dungeoneers Idle

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About Dungeoneers Idle

Dungeoneers Idle is an endless idle RPG about assembling a party, sending it into procedurally generated dungeons and deciding how its heroes develop. Combat resolves automatically, but you choose who goes, which skills they take, what they wear and what gear to craft. You can also take control of any hero and play them yourself while the rest of the party fights alongside you.

Build your party

Choose from twelve hero classes: Warrior, Mage, Rogue, Cleric, Ranger, Pyromancer, Druid, Necromancer, Barbarian, Ninja, Electromancer and Bard. Five classes are available from the start. You begin with room for two heroes and can earn space for up to four.

Each hero has a passive tree with over 1,000 nodes. You can save builds or export them as a code to share, and heroes of the same class can be developed differently. Heroes learn hand-authored skills by spending gold, and each can take only two skills into a dungeon at first.

Explore the dungeons

The game generates five dungeon types—Crypt, Cave, Fortress, Temple and Frost—with fresh layouts and themed enemies each time. Your party also travels through an overworld of eight biomes, from plains and forest to volcanic wastes. Combat includes status effects, elite enemies, bosses and summoned minions.

Take control

Hero View lets you watch a dungeon in first person through any hero’s eyes. With Take Over, you can control that hero using WASD and the mouse while the rest of the party keeps fighting, then hand control back whenever you like. Arrows and spells travel through the environment and light up the dark, and enemies can be knocked down with ragdoll corpses. Taking control is optional; nine extra achievements and three trials are specifically for players who do.

Find and craft gear

Equipment comes in five rarities, from Common to Legendary. Epic and Legendary items roll three or four stats, and there are 80 special effects that change how heroes fight. Many effects are designed for particular classes; examples include critical hits that freeze enemies, basic attacks that strike twice, enemies that explode when they die and an angel that rescues a hero from death once per dungeon. Effects also roll their own strength, so stronger versions can be found. You can lock favourite items to prevent them from being sold accidentally.

Crafting lets you turn unwanted equipment into Shards, then improve items in several ways. Hone raises one stat a little with each attempt, while Reforge brings an old favourite up to your current depth. The toughest monsters can drop rare trophies that add an extra line to your best items. You can also save the best stats and effects from salvaged Epic and Legendary gear and imprint them onto equipment you use.

Automate your party

Your party explores, fights and brings back loot from the first minute, even when you are not watching. At first, you manage hero levels, passive points, equipment and which loot to keep by hand. You can later buy automation for these tasks, including Auto-level, Auto-Delve through the passive tree, auto skill levelling, Auto-Equip, loot filters and Auto-Hone.

Companion Mode places the game in a small, transparent window that you can move around your screen. Your party continues fighting while you work, watch something or play another game; double-clicking the window returns to the full game.

Keep progressing

Gold replaces experience: everything your party earns is also what you spend. When a run stops advancing, you can prestige and turn its progress into permanent gains. A branching meta tree has branches for every class as well as automation, economy, alchemy, crafting and party size. You can also unlock, collect and use nine potions.

The game has 25 challenges that change the rules of a run, including melee-only parties and monsters that never stop healing. Each challenge has five medals, from Bronze to Diamond, and each medal gives that save a permanent bonus. There are also 100 achievements, each granting a small permanent bonus to all your saves.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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