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Drop Mahjong Tiles

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About Drop Mahjong Tiles

Drop Mahjong Tiles combines falling-block gameplay with mahjong. You move falling tiles left and right, then drop them where you choose. Tiles that touch stick together to form pairs, partial sets (taatsu) and melds; complete your melds and a pair to win a hand. Yaku and scores follow real mahjong rules, and scores count directly toward your total. The falling tiles are random, with no more than four of each tile, and solo modes have no time limit.

Play a hand

You can call a tile by swapping it with one of the tiles lined up on the right side of the screen. As rounds progress, uncleared face-down tiles also begin to fall. If tiles fill the screen, the game ends; between rounds, you can spend points to clear tiles from the board.

Item mode

At the start of a game and every four rounds, choose one item from three candidates. There are 50 items in total, and you can hold up to 10 at once. Items can change how a run plays and scores:

  • Phoenix: Once, when the game would end, clears every tile on the board so you can continue.
  • Red Dragon Beam: Dropping a Red Dragon clears the tiles in its column before it lands.
  • Debt: Grants 100,000 points immediately, then takes 5,000 points each time you clear a round.
  • At the Edge: Awards five times the points for winning while two or more tiles are in the game-over zone.

The Collection lets you review every item you have encountered.

VS mode

Play against the CPU, compete in a two-player match using two controllers, or watch a CPU-versus-CPU game. Players chip away at each other's points, and the first to bring an opponent's total to zero wins. You can set match rules, including the number of wins needed and the chombo penalty.

Rules and tiles

Rule Setup lets you switch Pair to sequence, Kanchan (gap) wait, Kanchan to open wait, and Seven pairs on or off. You can choose from seven tile designs, including Drop Mahjong, Black and Pixel art, or use your own tile images. Steam leaderboards are separate for Item Mode and Classic.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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