DreamCatcher: Reflections - Volume 1
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About DreamCatcher: Reflections - Volume 1
DreamCatcher: Reflections - Volume 1 is a kinetic visual novel about Riza Wolfe, a high school student who wonders whether life holds more than the ordinary future ahead of her. After receiving a dream catcher, she follows a character she thought she had imagined through a mysterious nexus realm and into a parallel world, where she is said to be one of seven legendary Dreamers.
Riza’s journey
Riza finds the adventure and sense of purpose she longed for, but no one knows why the Dreamers were summoned. Their presence signals that something very bad is coming. With Luna, her new werewolf guardian, and the companions they meet along the way, Riza must unite with the other Dreamers and discover why they were called before it is too late. The story follows her across the map as she chases destiny—or is chased by it.
Chapters and characters
The volume includes chapters 1–5 of the series and a bonus story. Its large cast of characters and creatures have their own quirks, secrets and relationships. Character sprites feature a wide range of expressions and poses.
Art and setting
The parallel world brings together magic, monsters and action, with lore to uncover. The story follows Riza’s coming of age and the possibility of saving the world, drawing inspiration from JRPGs and isekai anime. An unlockable gallery contains around 250 CGs, along with concept art.
How the story works
This is a kinetic visual novel with no choices or alternate endings; the story unfolds without player decisions.
Frequently asked questions
The best price for DreamCatcher: Reflections - Volume 1 is $4.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for DreamCatcher: Reflections - Volume 1 are: 579 MB storage. It also runs on macOS. The recommended specs are in the System requirements section.
No. DreamCatcher: Reflections - Volume 1 is a single-player game.
Yes. DreamCatcher: Reflections - Volume 1 is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











