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Dread Not

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About Dread Not

Dread Not is an asymmetric co-op game for two players aboard a damaged nuclear submarine. After a colossal sea creature attacks, the submarine must reach the surface before its oxygen runs out. You play as marine researchers and have 10 minutes to keep the vessel functioning and make it to safety.

Pilot and Mechanic

One player takes the role of the Pilot, who is confined to a single room and responsible for navigation. The other plays the Mechanic, who can move through the submarine’s other rooms to repair failing systems. The Pilot guides the Mechanic and communicates which systems need attention, while both players work to keep the submarine stable.

Repairs and navigation

Reaching the surface depends on repairing the submarine. Its system rooms contain cooperative and individual puzzles, and players must communicate while navigating perilous waters and fixing damaged systems.

Submarine setting

The submarine draws on 1960s George Washington Class nuclear ballistic missile submarines. Its style also takes inspiration from 1980s films such as The Hunt for Red October and Jaws.

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