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Double Damnation

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About Double Damnation

Double Damnation is a co-op game built around expressive movement and coordination between two players. Your momentum is shared: your inputs and your partner’s can preserve it, boost it indefinitely or erase it instantly. You can also cancel all of your partner’s actions, and they can cancel yours, creating movement techniques that depend on how you work together.

Shared movement

All movement options are unlocked from the start; there is no in-game skill system. The depth of movement comes from your skill and coordination, with cooperation—or a lack of it—leading to unexpected situations and new ways to move. The input layout is central to the experience, and the spellword system has you type a spell such as “fire” rather than press a button to cast a fireball.

Non-linear levels

Every level is designed around the game’s movement and offers multiple ways through. There are few levels, but as you improve, you can traverse them differently, whether faster or more safely. Each run can take a different path.

Story and endings

The story does not interrupt gameplay, and the game has multiple endings. It is fully voice-acted.

Game modes

Insanity Mode is also included.

Frequently asked questions

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