Dik Journey
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About Dik Journey
Dik Journey is a gemstone-matching adventure about Duncan Carpenter, a 22-year-old knight and part-time blacksmith chosen to defend the Kingdom of Pantheron. After the Shadowless invade, the angel Ramiel grants Duncan the power of a Celestial Knight. He sets out across the continent of Orgathus to reunite the five Dik Crystals, defeat the forces of darkness and protect its people. Along the way, he meets companions and other characters, completes quests, and unlocks interactions that reveal their personalities, histories and motivations.
The world of Orgathus
A thousand years ago, the Divine One sealed away the Dark One, a demon said to destroy worlds, using the five Dik Crystals. Orgathus is divided into five kingdoms: Pantheron, the Holy Kingdom of Prosperity; Aurelios, the Kingdom of Enchantment; Aquatous, the Kingdom of the Sea; Kharterah, the Draconic Empire; and Luvielle, the Kingdom of the Faire-Folk. Guardian Angels watch over the continent from the Astral Plane, a realm in the clouds.
The seal is now weakening. Inikka, a demon who serves the Dark One, has established an empire in the Outerrealms, a nearby land overseas, and commands the Shadowless. These corrupt creatures can affect people’s minds, replacing love and compassion with lust and aggression and turning them into hulking beasts. The Shadowless invasion threatens Pantheron and the rest of Orgathus, and the five crystals must be reunited to prevent the Dark One’s return.
Pantheron lies at the center of the continent. Humans, elves and barbarians live together there under the rule of King Jericho and his five sons. The kingdom is known for its harvests and technology, and its blue-and-gold colors represent the sky and sun. The angel Ramiel entrusted Pantheron with the Earth Dik Crystal to guard until it is needed.
Duncan and his companions
Duncan is the oldest son in a blacksmithing family business run by his father. After his mother dies, he vows to protect his father and younger brother. When he proves himself in battle against the Shadowless, Ramiel chooses him as the Celestial Knight. Duncan then travels with new companions to find the crystals and free Orgathus from the Shadowless.
James, a 21-year-old elf and retainer from Faldon Village, joins Duncan after seeing him defend the village. The grandson of the village chief, James comes from a religious community devoted to Ramiel and wants to become a capable protector. His feelings for Duncan and the company begin to grow, leaving him unsure whether to keep them to himself or let them show.
Xander is a wandering Karnyx traveler, more than 1,000 years old, who claims to have descended from the Astral Plane but has no memory of his past. He plays the flute and can heal the sick and injured by transferring his energy through sexual contact. He joins Duncan because he feels a connection to him and hopes the journey will help him recover his memories and find his way home.
Kostas is a 26-year-old barbarian and retainer from the Temple of Strength, a citadel north of Pantheron near Kharterah. Though loud, brash and profane, he is regarded as the strongest of the barbarians. After witnessing Duncan defeat the Shadowless, Kostas declares himself Duncan’s ward, seeking a worthy challenge and hoping to make Duncan his mate.
Angels and the Shadowless
Ramiel is a Guardian Angel of Orgathus, more than 3,000 years old, who works to preserve the continent’s health, prosperity and peace. He once loved Raziel, an archangel, but the other angels opposed their union and banished Raziel to the mortal plane. Ramiel vowed not to judge anyone by appearance. When he discovers that a demon resembling his former lover has unleashed the Shadowless, he chooses Duncan as Celestial Knight in the hope that Duncan can save Raziel before the world falls into darkness.
Raziel, also more than 3,000 years old, was once an archangel who watched over humans and shared in their traditions. The angels objected to his love for Ramiel and his hope of bringing the Astral and mortal planes together. They forced him to wear a demonic mask that can only be removed when someone on the mortal plane loves him as he is. Rejected by those he considered friends, Raziel retreated to the Outerrealms and embraced the identity of an Incubus. As Inikka, ruler of the Shadowless Empire, he seeks to conquer Orgathus through the creatures’ influence, while still hoping someone will free him from his curse.
Frequently asked questions
The best price for Dik Journey is $11.24 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for Dik Journey are: Windows 7, GeForce GTX 1060, 8 GB RAM, 2 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Dik Journey is a single-player game.
Yes. Dik Journey is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.













