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Digital Creative Framework

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About Digital Creative Framework

Digital Creative Framework is a world-building framework centered on a persistent 256 km² voxel continent that saves player changes. You can explore, terraform, build, import assets and share worlds. The game also includes a real-world replica of the Oranje 44 garage, where you can pet a dog and ride a bike.

Create and shape worlds

Runtime terraforming lets you dig and paint biomes, while foliage streams into the world. You can place snapped builds, edit or demolish them, and use the Workshop Bench to save and upload maps, models, textures, sounds and world saves. Other players can subscribe to shared content and spawn identical worlds. Examples include Realm of Lucian, a runtime mega-continent, Endar and Wizards Track.

Tools and systems

The framework is a headless fork of Unreal Engine 5.6.1. It supports clean compilation, Steam Workshop at runtime and importing .glb, .fbx, .png and .wav files for live spawning. It also includes GAS abilities, offline speech-to-world and machine-learning readiness. Voxel Pro 1.2 provides runtime terraforming and foliage streaming, alongside Oceanology sunsets and Ultra Dynamic Sky 9.2. Ghost Replay lets you film from any angle and at any speed; each carve is saved to a .sav file for Workshop sharing.

Play and multiplayer

In Player Mode, you can drive cars and bikes with perfect synchronization, use Travesty AAMS motion and change MetaHumans. Multiplayer building and terraforming work over LAN or the internet. You can move with WASD, double jump, toggle a drone, terraform, place snapped builds, zoom, use a parachute and switch to a free cursor.

Key features

  • A persistent 256 km² voxel continent
  • Runtime import of .glb, .fbx, .png and .wav files
  • Runtime terraforming, biome painting and foliage streaming
  • Ghost Replay filming from any angle and speed
  • Multiplayer building and terraforming over LAN or the internet

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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