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Dead Hand

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About Dead Hand

Dead Hand is a turn-based tactical roguelike set in a fully destructible, procedurally generated underground cave complex. You guide an Autonomous Weapons Platform on a fatalistic trek through multiple levels to fulfill its directives. You explore abandoned caverns populated by rogue robotic combat vehicles, scavenge parts to improve your platform, fight bosses and face permadeath.

Combat and exploration

Combat and movement use an old-school Action Points system, with freeform movement rather than square or hexagonal tiles. Projectiles follow simulated ballistics, and collisions use triangle-accurate detection instead of abstract hit chances. You can dig foxholes for protection from enemy fire or use explosives to break through enemy cover.

Build your platform

Your weapons platform is made up of the parts it carries: there are no experience points or levels. You scavenge parts from neutralized enemies and use them to upgrade its modular combat vehicle and weapons. There is no metaprogression; the challenge becomes more manageable as you improve your skills and knowledge, rather than by grinding.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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