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Crimson Capes

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About Crimson Capes

Crimson Capes follows Milon the Tempest, a witch-hunter tasked with taking down a conspiracy of wizards. As the Left Hand of the King, he handles work that the King’s Knights and Emissaries cannot be associated with. He leads the Crimson Capes, a guild of witch-hunters taking missions throughout the kingdom of Amvros, where the story reveals sinister powers at play and explores the true meaning of power.

Hunt across Amvros

You can explore the world at your own pace and in any order, raiding old ruins and magic towers, descending into dark caverns and exploring mystical forests. Magical artifacts are waiting to be discovered throughout the world.

Master each hero

You can take control of any hero at any time, with each one offering a distinct fighting style and skill tree. Heroes combine physical combat with magical abilities: you can harness the winds, command thunder, raise flames or call on darkness to engulf you. As you gain experience, you can expand your physical and magical skills.

Combat uses moves and guards based on realistic fighting techniques. Feints, thrusts, cuts and spinning moves help you open enemies up for a fatal hit. You can take opponents’ heads, bring them to their knees for a finishing blow or spill their insides out, delivering the Law of the King and making an example of them.

Hunt together or invade

The asymmetrical multiplayer lets you hunt online in co-op with other Capes, or invade a hunt as a Deathblade.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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