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CQ: Calling Any Station

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About CQ: Calling Any Station

CQ: Calling Any Station is an idle and incremental game about a lone radio operator searching a quiet universe for a reply. You work the radio bands, build better equipment and record the stations you reach, starting with a scavenged oscillator and a valve amp and progressing to a Lagrange relay, a pulsar array and a receiver that pulls signals from gravity-bent starlight.

Operate the station

You can key by hand, building rhythm with each click through the Tempo, or let Clear Channel run the station while you are away. Both approaches contribute to your progress, which is not lost when you step away.

Find distant stations

Work across six bands, from AM static to the silence at the edge of the X-band, and log every contact you can reach. When the final watch begins, the whole spectrum opens again, putting every station within reach.

You can also call CQ Field Day: announce a contest on an open band, answer a pileup of callers before the window fades, and pursue a personal best that survives every reset.

Rebuild and progress

At each reset, you can bank Echoes and develop your station across three branches: Antenna, Operator and the Log. Each branch shapes how you play. You can also gild a favorite piece of gear, keeping even your first antenna relevant at the end.

Decode the reply

Something is transmitting back through the noise. Decode its message one fragment at a time across six chapters to discover what it is saying.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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