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Couch Versus

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About Couch Versus

Couch Versus is an asymmetric game for two players, with one controlling the HERO and the other the MONSTERS. Before each match, the HERO closes their eyes while the MONSTERS player hides four portals on the map and chooses four monsters to spawn. During the match, the MONSTERS player opens and closes portals with the shoulder buttons and spawns their assigned monsters with the face buttons; the number of monsters on screen at once is limited. The HERO jumps and shoots, trying to find a way through the MONSTERS player's plan.

Game modes

  • Versus Mode: Two players compete as the HERO or MONSTERS in a best-of-three, best-of-five or best-of-seven series of rounds.
  • Arcade Mode: Play a single-player campaign of about an hour, with a series of levels that showcase the monsters' abilities and combinations.
  • Endless Mode: Survive endless waves of monsters as the game continually speeds up.

The monsters

The MONSTERS player selects four monsters before each match. Their abilities can be combined to plan attacks and shape the fight:

  • A basic, inexpensive monster that walks forward.
  • A more complex and expensive version of its red counterpart, which turns toward the HERO if it senses them behind it. It can be difficult to use but effective.
  • A slow walker that ducks under small shots and forces the HERO to charge, hindering their mobility. It can sneak up on the HERO amid the chaos.
  • A monster that eats shots in front of it, protecting monsters behind it, forcing the HERO to move or cornering them in tight spaces.
  • A monster that moves toward the HERO from any angle, even through walls, adding pressure or sneaking up on them.
  • A monster that flies in a straight line and can secure the HERO's escape routes.
  • A monster that can be planted in the ground. Once planted, it cannot be shot or removed until it rots, and it shoots pollen grains when the HERO comes close.
  • A monster that crawls along walls and can be commanded to fall.
  • A very fast monster that is quickly destroyed and leaves a trail of lava, which goes out when shot.
  • A monster that can be commanded to sit and form an energy cage. The cage blocks both the HERO and MONSTERS, can shape the level, and is destroyed after a couple of shots before reappearing a few seconds later.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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