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Control, I'm Not Coming Back

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About Control, I'm Not Coming Back

Control, I'm Not Coming Back is a short narrative game about an astronaut drifting through space and searching for a reason to keep going while facing the possibility that there is no way home. Inspired by the Hopecore aesthetic, it explores despair, friendship and moving forward in the vastness of space.

Story

An accident leaves a young space cadet alone in the void. The journey becomes an introspective, abstract encounter with the historic Voyager 1 probe, which forms a bond with the cadet and reflects humanity’s need to keep reaching for new horizons. Your choices shape the story through branching paths.

A changing journey

You explore environments that shift across distinct visual styles, combining retro graphics, abstract spaces and real-world footage. In-game montages are integrated into the experience, with scenes changing in time with the soundtrack.

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