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Clocked In

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About Clocked In

Clocked In is an open-world police simulator set in a low-poly fantasy city where humans, orcs, elves and goblins coexist. You begin as a rookie officer handling minor incidents and can rise through the ranks to take on more dangerous crimes, from drug rings to magical shootouts.

The city districts

The city has four districts, each with its own residents and crimes:

  • Hannara: human-dominated suburbs where you handle minor infractions and neighborhood disputes.
  • Morgatelis: glittering skyscrapers occupied by wealthy elves and goblins, with white-collar crime.
  • DelDedria: a gritty, dangerous area home to orcs and humans, where gang violence and illegal deals are common.
  • Colezaria: an industrial wasteland where orc laborers and criminal rings clash in the factories.

Respond to crime

Incidents are divided into three tiers. At Tier 1, you chase fleeing suspects such as graffiti artists, issue parking tickets and handcuff petty criminals. Tier 2 calls for a baton to break up street fights, control vandalism, and disarm and detain drug dealers. At Tier 3, you use a pistol and futuristic shield to confront magical shootouts, bomb threats and organized bank robberies.

Progress and equipment

You earn XP and credits by resolving crimes correctly, with non-lethal takedowns and appropriate use of force earning bigger rewards. Leveling up opens access to more dangerous assignments and higher crime tiers, as well as perks and cosmetics. Promotions also unlock new camos, special achievements that unlock vehicles, and the precinct's trust to handle the city's darkest corners.

You can spend credits on weapon camos for your pistol and baton, police vehicles including high-speed cars and bikes, and weapon upgrades that affect ranged and melee damage or magazine size.

Life off duty

Away from patrol, you can explore the city, socialize with NPCs and experience each district's culture. The casino offers four table games, played with credits earned in the game.

Frequently asked questions

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