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Chasing Light

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About Chasing Light

Chasing Light follows a seven-day journey in which you make a game called Chasing Light while questioning what games are, what they should be made of and whether they can be art. You play as the Director, whose name is also their job title, and face a Judge who demands to know what you “do.”

Make a game

Within a set budget, you choose the music, add sound effects and set the number and speed of enemies. Your decisions become feathers in your wings as you try to reach a 100% box-office forecast; if you fail, there will not be a next time. The developer lends a hand, as do the Investor, who confronts you with the market, the Critic, who raises identity, and the Senior, who warns that calling a game art is dangerous and that it remains a product.

Seven days

The journey explores the materiality of games and the inner workings of people and society. As you approach the sun, the wax on your wings melts away. Along the way, you meet a child who speaks like an old man, a ferry that calls you son, recruits who present business cards instead of arms, and a Pope who looks like a piece of plumbing. The Judge says that falling from the sky is a legitimate kind of “doing.”

Frequently asked questions

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