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About Chamber: Atom Breaker Inc

Chamber: Atom Breaker Inc is about breaking apart a reactor from the inside. You control atoms in a chamber whose walls are made of tiny cells: as atoms speed up, collide and strike the walls, each hit earns energy and cracks a cell. Breaking cells expands the chamber, layer by layer, until the fuel rod runs dry.

Raids and progression

Raids last 3–8 minutes. Fuel burns continuously, while clearing a layer refuels the rod. You can pack atoms together to fuse them into heavier ones, progressing through protium, deuterium, tritium, helium-3, lithium-7 and plasmoid.

During each raid, filling the charge lets you choose one of three drafted cards. Each card can be common, rare, legendary or mythic. Between raids, a four-branch talent tree offers twenty keystone mechanics that activate new physics, including black holes, portals, shockwaves, golden atoms and fuel veins.

The reactor walls

The reactor has eight wall layers, ranging from lead to materials that do not exist in nature. Breaking through them expands the chamber and advances your run.

Active play

The reactor runs only while you are playing, so there is no offline income. Your actions pack atoms tightly enough to fuse, and active play earns three to five times more than idling. Idle play still makes progress, and drafted cards can provide some automation.

Pixel art and sound

The game uses pixel art on an integer scale, with a synthesized reactor hum that follows the rhythm of the collisions.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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