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Cassidy

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About Cassidy

Cassidy is a three-chapter horror game in which you play a crime and investigative student writing a thesis about a manor where gruesome murders took place in the 1950s. You explore the manor, its basement and the surrounding area to gather information and escape whoever is pursuing you. The chapters focus on psychological horror, stealth and a combination of both.

The story

The manor once belonged to a woman known only as Grandma. After her husband died, people saw less of her and began hearing noises and seeing strange red lights from the manor. When people went to investigate, Grandma was nowhere to be found and the manor was empty. A new family eventually moved in and was murdered; their young daughter, Cassidy, was believed to have witnessed it all.

The manor was once a hotel, built in the early 1900s, before Grandma bought it and converted it into a home. Its long corridors and empty, dusty rooms remain. The manor is where you begin your investigation, collecting information for your thesis and taking photographs as you explore. Its rooms change as you go, so their layout is not always the same.

Three chapters

The first chapter builds tension through psychological horror. In the second, you must sneak around enemies without being caught. The third combines elements of the first two, drawing on what you have learned.

The basement lies beneath the manor and was once used by the hotel to store food and drink. You sneak past old, creaking machinery in the dark, using a light source to find your way while keeping an eye on its delay. Beyond the manor, a village lies hidden deep in the forest. Its inhabitants have taken over after the village suffered the same doomed fate as Grandma, and they know when someone does not belong. You are that intruder.

Tools and events

A night-vision camera works on a timer, and its delay can leave you in darkness. Your flashlight reveals hidden messages on walls, while 3D surround sound makes you rely on both sight and sound. Paranormal events include exploding light bulbs, rooms changing and random sounds.

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