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About Cabals: Magic & Battle Cards

Cabals: Magic & Battle Cards combines collectible card deck building with tactics on a chess-like board. You choose a side, build a deck and battle opponents in the War of Cabals, where the conflict determines the fate of humankind.

Build your deck

You collect from over 200 unique cards and build decks for different strategies and tactics. Decks must contain at least 30 cards, and can include units, action cards and devices. The game has six cabals, each with its own heroes, style and strengths, as well as three alliances that allow mixed decks and neutral cards that can be used by any cabal.

Battle and compete

Battles take place on battlegrounds, where you use your cards to outsmart your opponent. You win by conquering the opponent's stronghold or reaching 60 domination points. You can compete against online opponents, practise to learn the game and test or improve your decks, complete quests, and climb the leaderboard. Monthly War of Cabals tournaments also offer leaderboard competition and rewards, alongside community-hosted tournaments.

Cabals and alliances

The alliances combine cabals and traditions in different ways:

  • Primal Alliance: A shamanic group blending Slavic mythologies with psychoanalytic mind-control techniques, allied with arctic nature. It is believed to operate in the western reaches of the Soviet Union. The alliance also includes aristocratic Irish witches and subterranean faerie folk, drawing on Celtic folklore and Arthurian legends. Its members can buff themselves and transform tiles into gates to the underground.
  • Dominion Alliance: Esoteric engineers use modern scientific methods in worship of an energetic principle force. Underground power plants in Southern Germany produce Hyperborean cyborgs. The alliance also includes practitioners of Medieval alchemy and Arabic wisdom who seek mastery over matter; their magic grants extra cards and manipulates resources from laboratories thought to be hidden in Southern Spain.
  • Nether Alliance: Its cabals combine dragon spirits, disruption and surprise, with origins in Eastern Asia. The alliance also draws on ancient knowledge, astronomy and great strength, through priests whose riches and ruthlessness come from Northern Africa.

Practice and progression

Practice mode lets you learn, test and improve your decks. Completing quests and competing on leaderboards provide rewards. Cards and battlegrounds designed by the Cabals community are also part of the game.

Frequently asked questions

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