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About Bridge Orders: Outrim - The Unseen Enemy

Bridge Orders: Outrim - The Unseen Enemy is a single-player sci-fi strategy game focused on commanding a fleet from the bridge. Rather than piloting ships directly, you receive reports from your officers and follow a cycle of observation, judgment and command. You decide what to target and when, while the battle unfolds under your orders.

Story

At a remote garrison on the edge of the Galactic Peace Federation Aurelia Concordia, battleships have been sinking in a series of seemingly impossible incidents. Mu Griffith, a quantum physicist and radar researcher, becomes captain after demonstrating the effectiveness of Quantum Interference Waves (QIW) during Operation AO.

With QIW radar operator Remy Kirishima, executive officer Riley Drake, operations officer Rio Rutherford, ship operator Philip Liu, medical officer Michaela Bernard and the rest of the crew, Mu investigates the unseen enemy and the truth behind the sinkings. The campaign follows the deployment to the Outrim sector and the crew’s first encounters with the “Phantom Fleet.”

Command from the bridge

In each mission, you read sensor data and officers’ reports, choose commands and advance the battle as a commander rather than a pilot. You do not steer the ships or pull the trigger yourself; you decide what should be targeted and when.

Ships and crew

There is no traditional character level-up system. As the story progresses, you gain access to stronger battleships and more powerful weapons, giving you different ways to approach engagements as the campaign advances.

Remy Kirishima is currently the only person able to operate the QIW radar. Pushing her too hard can limit your use of QIW and make enemy ships difficult to track reliably, so managing how much you push or protect her is part of your role as captain.

Campaign episodes

The current version includes Episodes 1–3 of a story campaign planned to span around 10 episodes. Depending on how you play, it offers roughly 30 minutes of playtime.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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