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Break Order

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About Break Order

Break Order is a turn-based physics game where each turn begins with a single push. You choose an angle to start a chain reaction among your pieces, the enemy’s pieces and the furniture; the pieces then collide under one elastic solver. You do not target enemies directly: the chain of collisions does the damage.

Plan the chain

Damage increases with the depth of a carom, so longer chains deal the strongest hits. You can strike your own pieces to move momentum somewhere you cannot reach directly, but doing so comes at a cost. A piece’s mass determines whether it shoves others or travels, while bumpers and mud banks change how much energy collisions return: a bumper has restitution above one, and a mud bank has restitution below one.

You aim using 720 directions and 8 power steps. The discrete choices make shots easier to adjust and read, and give each turn a finite search space. The aim-line preview runs the same physics solver as the actual shot, so the paths shown on the table match what happens.

Read the enemy’s move

At the end of its phase, an enemy commits to a piece, a power and an arc, which remain drawn on the table throughout your turn. You can block the line, shove the shooter out of it, rearrange the board so the shot hits the enemy’s own pieces, or kill the shooter to cancel the turn. The enemy chooses the exact angle within its arc, keeping its shot uncertain.

Deterministic physics

The simulation uses integer fixed-point arithmetic throughout, with a fixed substep and continuous collision. The same shot on the same board therefore produces the same result on every machine. This makes solutions reproducible, daily puzzles identical for everyone and fewest-turn leaderboards comparable.

Campaign and daily boards

The game includes handmade campaign encounters, each rated by a bot that exhaustively searched the available possibilities. A daily board gives everyone the same puzzle and scores runs by turns taken. You can share an exact shot sequence with a short code that replays it on another machine, and an attract mode plays the game itself rather than showing a video.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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