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Bloodwolf

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About Bloodwolf

Bloodwolf is a werewolf game with 29 roles. Each role has a secret power and a distinct goal: you may try to win with the village, with the wolf pack, as part of a couple, or alone. Some roles protect the innocent, while others hunt in the shadows or follow their own rules.

The village protectors

The village protectors aim to identify the wolves and villains and survive until the end. Their roles include:

  • Seer: each night, inspect a player's role to discover their identity.
  • Witch: use a potion of life and a potion of death.
  • Savior: protect one player from attacks each night, but not the same player on two consecutive turns.
  • Trapper: every other night, set a trap on a player. If that player is attacked, the trap protects them and kills the attacker; if they are not attacked, the trap is deactivated.
  • Fox: sniff out a player to learn whether they or one of their neighbors belongs to the wolf camp. If so, the Fox keeps this power for the next night; otherwise, the power is lost. Not being a wolf does not necessarily mean someone is a villager.
  • Bear Trainer: growl at dawn if a wolf is nearby.
  • Raven: each night, select a player who will receive two votes against them the next day.
  • Medium: listen to the dead at night; the Medium is the only one who can do so.
  • Dictator: once per game, take control of the village's vote against a player.
  • Hunter: upon dying, use a final bullet to eliminate one remaining player. The Hunter unknowingly protects Little Red Riding Hood.
  • Little Red Riding Hood: has no powers, but is protected from werewolf attacks at night while the Hunter is alive.
  • Cupid: pair two players, whose goal is to survive and win together. If one dies, the other dies of grief.

Creatures of the night

The wolves work to eliminate all the villagers without being discovered.

  • Werewolf: meet with the other wolves each night to choose a victim to devour.
  • Infectious Father of Wolves: once per game, choose whether the werewolf's victim transforms into a werewolf and joins the pack. The infected player retains their innocent powers.
  • Big Bad Wolf: while no other wolf has died, devour an additional victim each night.

Lone roles

These roles follow their own rules and are not necessarily aligned with either the village or the wolves.

  • White Werewolf: begin as part of the pack, but betray it by assassinating one of its wolves every other night. The goal is to be the sole survivor.
  • Assassin: aim to win alone by assassinating one player each night. The Assassin cannot die from a wolf attack.
  • Chemist: aim to win alone by infecting one player with a potion every other night. At dawn, each infected player has a 50% chance of passing the infection to their neighbor, a 33% chance of dying and a 10% chance of recovering.
  • Pyromaniac: each night, douse two players in gasoline or set fire to everyone already doused, aiming to win alone.

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