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Bloodkill: Goreblast Overkill

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About Bloodkill: Goreblast Overkill

Bloodkill: Goreblast Overkill is a linear campaign set in a seamless world of forests, ancient ruins and gothic cathedrals, with no loading screens or divisions into levels. You fight hordes of beasts using eight guns available from the beginning, melee attacks and fast movement. A playthrough takes about 2–4 hours, depending on the selected difficulty.

Guns and combat

Aiming gives guns different buffs. Your arsenal includes:

  • P90: a precise autogun that fires at 10,000 RPM when aimed.
  • Grenade Launcher: fires large spiked projectiles that damage enemies on impact and explode afterward.
  • MP5: gains fire rate, damage and accuracy as you hit enemies; each hit also adds 3 rounds to its clip.
  • Machine Gun: deals very high damage but reduces your speed.
  • Winchester: fires explosive projectiles, with larger explosions when you hit enemies in the head.
  • Shotgun: fires quickly, and fires even faster when aimed.
  • Super Shotgun: fires penetrating bullets, but is slow.
  • Pistol: a powerful burst-fire backup weapon with high damage and infinite ammunition.

Killing enemies charges Slam Away, a powerful melee attack that deals heavy damage over a wide area. Killing an enemy with Slam Away refills all your guns’ clips, and enemies killed by it drop more health, armor and ammunition pickups.

Enemies and gore

The game has 21 enemy types and 11 mini-bosses, ranging from very fast and unpredictable foes to slow, heavily armored ones. Ranged attackers hide while reloading, while melee enemies strafe and try to surround you; many enemies combine behaviors or change tactics based on damage. For example, shooting off some enemies’ hands makes them rely on ranged attacks, while others bite. The Hydra gets faster as it loses heads, and a shielded Goblin becomes very fast and angry if you destroy its shield. Most enemies can have armor.

You can dismember enemies, cutting off limbs including hands, forearms and upper arms. Gore parts are physically simulated and can be pushed by shots or explosions. Blood splatters, gore and bodies do not disappear, though limits on their quantity help control performance.

Movement and difficulty

You can sprint, double-jump in a chosen direction while airborne, and gain speed by bunny hopping; combining bunny hops with sprinting adds even more speed. If you are standing still, you jump higher.

The game is designed around a very challenging difficulty that calls for constant movement, careful resource use and good positioning. Difficulty ranges from very challenging to super easy, and you can set values below the lowest preset, reducing incoming damage to 5% and enemy speed to 50%. Frequent checkpoints mean a death costs no more than 5 minutes of progress.

World and guidance

The campaign takes place across an atmospheric forest, ancient ruins and gothic cathedrals, with destructible trees. Old-school death metal includes “GUTS - Decay,” provided by Vargheist Records. Tutorials for each gun and player ability appear without interrupting gameplay, disappear once completed and remain accessible from the pause menu.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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