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Beat in Zero

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About Beat in Zero

Beat in Zero is a deck-building RPG built around strategy and randomness. You can see your opponent’s entire hand, but must anticipate their moves while choosing how to spend the limited cost available each turn. Build a deck from the cards you acquire and make careful decisions: a single mistake can end your run, erase its record and send you down a different path next time.

Turn-based strategy

At the start of each turn, a die roll determines your available cost. You can play multiple cards in a turn if you can afford them, choosing which cards to use and when, how to manage your hand, and whether to act now or save unused cost for a later turn. Unused cost carries over, up to a maximum of 9.

With your opponent’s hand visible, you can read their tendencies and try to predict their next move. As their hand and available cost shrink, their possible actions become easier to anticipate. The cards you keep for the end of a phase and how you use them can give you an advantage. Surviving longer in the dungeon also requires planning across battles, not just winning the next one.

Cards and runes

Use many cards to reach the “Card of Zero.” Runes provide special effects and can be learned by spending points earned in battles. Choosing runes that complement the cards you find is part of building an effective strategy; the cards you acquire can also lead you to use the same character with different color configurations.

Runs and unlocks

Dungeon events are randomly generated, though some follow patterns that you may learn as you explore repeatedly. Each time you clear the game, new cards unlock and expand your options. Defeats still add to your score, eventually giving you a chance to unlock cards.

The game supports different decks for the same characters, creating new experiences and strategies from run to run. Each run follows a different path, and its adventure record is lost when the game ends.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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