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BeaconBound

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About BeaconBound

BeaconBound is a momentum-based 3D adventure in which you control a rolling ball and collect 15 glowing beacons in a procedurally generated world. Each run creates a different landscape, with new hills, lakes, weather, plants, creatures and beacon positions. You read the terrain as you move, adapt your route and decide when to risk a dash toward a beacon.

Keep moving

Your health slowly drains while you move, so standing still is not an option. Beacons restore a large amount of health, while plants and neutral creatures offer smaller chances to recover when a beacon is too dangerous to reach. Collecting all 15 beacons wins the run, but each one also raises the danger.

Abilities and guardians

As you collect beacons, you unlock a directional pointer to help find the next one, a speed boost for risky escapes, a protective shield and stasis, which briefly freezes nearby enemies. Guardians grow more dangerous as you progress: they become more aggressive and begin predicting your movement, making route choices important before you commit to an attack or escape.

Terrain and weather

The world affects your movement and visibility. Lakes slow you down, grass pulls at your movement, and slopes change your momentum. Fog limits visibility, rain weakens traction, wind pushes you off course, and night hides the terrain ahead. You use momentum-based ball physics to plan routes and recover from mistakes.

Game modes

Normal Mode includes save and load, while Hard Mode challenges you to complete one clean run.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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