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Backrooms: Extractions

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About Backrooms: Extractions

Backrooms: Extractions is a co-op horror game for 1 to 6 players. You are a field agent of the M.E.G., sent into the Backrooms to rescue agents who never returned. Escape is not the mission: you locate the missing, transmit data and survive until an extraction window opens.

Operations in the Backrooms

Each deployment sends you through hostile, shifting environments to track lost agents. You deploy a beacon, catch its signal on your PDA and send data to open the extraction window, then hold your position as entities close in. The M.E.G. rewards completed operations; if you fail, the Backrooms keep what you brought.

Missions, loot and entity behavior change from run to run. Higher M.E.G. ranks clear you for deeper, harder operations. Your camera scans for instability and highlights unstable elements, which are pieces of each level’s puzzle that open the way back to the LAB. You can also film entities long enough to complete their dossiers in the Entity Registry and learn how they hunt.

Threats and equipment

Seven confirmed threats stalk the levels: the Smiler, the Wretch, the Hound, the Skin Stealer, the Partygoer, the Balloon and the Wraith, the M.E.G.’s most recent confirmed sighting. Each has its own senses, sounds and rules, which you can study in the Entity Registry or learn through encounters.

The game’s horror is built around tools and preparation. You choose a loadout before each deployment, using equipment to investigate and respond to threats: the Detector tracks signals, the PDA reads interference, the paint gun marks safe paths, glowsticks light the dark while drawing little notice from entities, and beacons help open extraction windows.

Solo and co-op

You can face the Backrooms alone or coordinate a crew of up to six agents. Built-in voice chat includes field radios for long-range communication, but entities listen to what you say and how loudly you say it. During blackouts, radios stop working. Voice chat is not recorded or stored.

Progress between runs

Gear carried into a level is lost if you do not extract, but your rank, storage and reputation persist when a run ends. The LAB, the M.E.G. laboratory where every run ends, serves as your home base between deployments: you stock equipment, spend mission pay on tools and advance through M.E.G. ranks. Ranks unlock deeper levels, better tools and new responsibilities, while LAB Storage lets you build a personal arsenal. Mission pay buys equipment; M.E.G. Credits buy cosmetics.

Levels and modes

The game has seven environments: Lobby, Habitable Zone, Utility Halls, The Suburbs, Paradise, Attic Floorboards and Fun. Endless Loop Mode strings together an infinite sequence of levels with escalating threats. Entities become more aggressive, resources grow scarce, and supply crates between levels are the only source of continued supplies.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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