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About Backmarkers: A Racing Management Sim

Backmarkers: A Racing Management Sim puts you in charge of a low-budget team in a fictional regional series. You start with the cheapest car, one driver and a budget that leaves little room for mistakes, and manage the team’s climb toward the top flight.

Manage race day

Races unfold in a top-down broadcast view, showing qualifying, overtakes, safety cars and changing weather, including rain and spray from the cars ahead. You choose tire compounds, fuel loads, pace orders and pit-stop plans, then adjust your strategy as the race develops. When the engineer calls with a decision—such as rain approaching or a fuel shortage—you must respond before the decision window closes; the broadcast continues, with no pause required. You can watch, fast-forward or skip races.

Run the team

You sign drivers from a market where form, age and personality vary, train them and coach their careers. Drivers can retire or leave, and you can replace them. You also hire staff, pursue sponsors with their own agendas and balance the finances, since prize money never covers everything.

Develop the car

You commission parts from suppliers with their own reputations, but the parts you receive may not match their brochures. Their true numbers are never shown directly: track tests provide noisy stopwatch readings, while a better engineer can give you a clearer result. You decide whether to fit, shelve or sell each part.

A living racing pyramid

Three series run their seasons in parallel each weekend. Promotion takes your beaten rivals up with you, while finishing last in the top series sends teams down the ladder. The world does not generate replacement teams to fill vacant places. Its record book preserves every season, race result and career, and you can open the history of any name shown on a screen.

Every team, driver, sponsor and circuit is fictional and original. The game combines ownership, staffing, sponsorship, finances, car development and race strategy with a persistent world of promotion, relegation, aging and retirement.

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