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Awareness Rooms

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About Awareness Rooms

Awareness Rooms is an escape game in which a girl wakes in an unfamiliar room with little understanding of what is around her. You explore by checking and interacting with objects, gradually building her Awareness until she recognizes what things are and how they can be used.

Build your Awareness

At first, the girl may perceive a fridge only as “a large metallic box” or a tree as something with a “rough and busy texture.” Objects and items become clearer as her Awareness increases. For instance, an object she picks up may eventually make sense as a handle-like item that can be used somewhere.

You can escape eventually, but the game does not begin with clear clues or puzzles. Reaching the maximum Awareness level marks the beginning of the puzzle-solving; if you get stuck, check and interact with the objects again.

Object clues and items

When you check or interact with an object, a “?” or “!” icon appears above the girl. If the icon has no colour, she is already aware of that object. At 50% and 100% Awareness, the icon’s colour returns and you receive detailed information about objects.

Items can usually be collected again where you found them after you use or lose them. If your inventory is full, return an item to make room. You can put an item back by using it in the place where you found it, using the same action as when you picked it up.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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